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Pokémon Too Many Types 2

  • Writer: Gohan's Tips
    Gohan's Tips
  • Dec 21, 2025
  • 3 min read

Updated: Mar 16



Author: Kobazco.

PROGRESS: Project Version 1.5.2 (COMPLETE) - 12/03/2026 - This is a fully completed project. The main story, the villainous team arc, and the post-game "Battle Challenge" facility are finished and playable from start to finish.


It is an absurdly ambitious sequel that pushes the Pokémon engine to its absolute limit with a staggering 80 types. Set in the Hoenn region two years after the Primal Groudon/Kyogre disaster, you play as a new arrival to Lilycove City tasked with navigating a world where type matchups have evolved into a complex web of 80 elemental affinities. This "silly reskin" hack is secretly a strategic depth-bomb, featuring 3-type Pokémon, 131 new moves, and a refined "Battle Challenge" post-game facility. Produced by Alpharad and developed by Too Many Productions, it offers a totally unique, randomized, and high-difficulty experience for players who want to throw the standard type chart out the window.


🛑Features:

➡️80 Total Types: A massive expansion of the Pokémon type chart, introducing 80 unique elemental affinities with custom type-boosting icons.

➡️Triple-Type Pokémon: Pokémon can now possess up to three types simultaneously, allowing for incredibly complex offensive and defensive interactions.

➡️Sequel Storyline: Set two years after the Primal Groudon/Kyogre disaster, players explore a Hoenn region still recovering from ecological collapse.

➡️131 New Moves: A large library of brand-new moves designed to complement the expansive 80-type system.

➡️17 New Mega Evolutions: Introduces 17 custom Mega Evolutions, including forms for Pidgeot, Lopunny, and Houndoom, obtainable through the post-game Battle Challenge.

➡️398 Pokémon Regional Dex: A custom Pokédex featuring species from Generations 1 through 6, balanced specifically for this unique type system.

➡️Dynamic Level Scaling: Trainer levels and world difficulty scale based on your badge count, keeping the challenge consistent throughout the journey.

➡️Post-Game "Battle Challenge": A Battle Tower-inspired facility in Lilycove Contest Hall where you battle trainers with random teams, earning BP for moves, items, and Mega Stones.

➡️Advanced Battle UI: Press the 'L' button in the party select screen to instantly auto-heal, or press 'L' during battle to scout enemy Pokémon info.

➡️Nuzlocke Support & Randomizer: Includes built-in randomizer modes and Nuzlocke-friendly mechanics to ensure high replayability.

➡️Soft Level Caps: Prevents players from over-leveling past the Gym Leaders, ensuring boss fights remain a tactical test of skill.

➡️No EV System: Effort Values (EVs) have been completely removed from the game, putting all Pokémon on equal footing.

➡️Quality of Life Toggles: Features include infinite Rare Candies, the ability to jump directly to the level cap, and a toggleable "speed-up" mode using the Ctrl key.

➡️Custom Mechanics: Includes field move usage without teaching HMs and an internal day/night cycle (visual only).

➡️Hardware Accuracy: Meticulously developed for and tested on mGBA and official GBA hardware for the best experience.

➡️Interactive Overworld: Interact with visible Pokémon spawns in the overworld, including rare boss encounters with boosted stats.

➡️Improved Trainer AI: Trainers are randomized based on class to showcase the variety of the 80 types, while major bosses like Gym Leaders and the Elite Four remain static to ensure a balanced difficulty.



SCREENSHOTS



DON'T CLICK THIS


Download Link Of Game


VisualBoyAdvance (GBA/GBC Emulator)



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