Pokémon PokéSouls - Mechanics
- Gohan's Tips
- Aug 29
- 1 min read

Author: Skili.
PROGRESS: Project Version 1.0 (Completed)
I always felt that Pokémon and Dark Souls already have a lot in common, so I sat down and tried to bring over Souls-mechanics that Pokémon was missing to get a full soulslike experience. Primarily to start a full DS inspired region, but for the (very likely) possibility of me never finishing a huge project like that, I thought I could at least release the implemented features.
🛑Features:
➡️Souls-like Leveling System: All EXP is converted directly into money. You must then spend this money at a Pokémon Center nurse to manually level up your Pokémon.
➡️Trainer Respawn: Healing at a PC or fainting in battle will reset all previously defeated trainers, allowing you to battle them again for experience and money.
➡️Death & Recovery Mechanic: When defeated, you lose all your money. It can be recovered by defeating the same trainer who beat you, or by picking up a spawned item at the location where you lost to a wild Pokémon.
➡️Potion Flask (Estus Flask): You start with a "Potion Flask" key item that has three charges. Each charge can be used to fully heal your entire party, and charges are replenished by healing at a PC.
➡️Running from the Start: The ability to run is available by default from the beginning of the game.
DON'T CLICK THIS
Download Link Of Game
VisualBoyAdvance (GBA Emulator)
Additional Information
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