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Pokémon PokéSouls - Mechanics

  • Writer: Gohan's Tips
    Gohan's Tips
  • Aug 29
  • 1 min read

Pokémon fan game: anime-style character, pixelated battle

Author: Skili.

PROGRESS: Project Version 1.0 (Completed)


I always felt that Pokémon and Dark Souls already have a lot in common, so I sat down and tried to bring over Souls-mechanics that Pokémon was missing to get a full soulslike experience. Primarily to start a full DS inspired region, but for the (very likely) possibility of me never finishing a huge project like that, I thought I could at least release the implemented features.


🛑Features:

➡️Souls-like Leveling System: All EXP is converted directly into money. You must then spend this money at a Pokémon Center nurse to manually level up your Pokémon.

➡️Trainer Respawn: Healing at a PC or fainting in battle will reset all previously defeated trainers, allowing you to battle them again for experience and money.

➡️Death & Recovery Mechanic: When defeated, you lose all your money. It can be recovered by defeating the same trainer who beat you, or by picking up a spawned item at the location where you lost to a wild Pokémon.

➡️Potion Flask (Estus Flask): You start with a "Potion Flask" key item that has three charges. Each charge can be used to fully heal your entire party, and charges are replenished by healing at a PC.

➡️Running from the Start: The ability to run is available by default from the beginning of the game.




DON'T CLICK THIS



Download Link Of Game


VisualBoyAdvance (GBA Emulator)



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